Watch your lantern
Your light pushes the fog back, but the oil runs out. Turn home in time — when it's gone, the darkness swarms.
Map the fog. Raise your castle.
Light your lantern and step out of the gate. Explore an endless land hidden in fog, gather wood and stone, fight what lurks there, and bring the lost map pieces home — then grow your base from a lonely tent into a grand castle.
The game
Five minutes give real progress, but there is always another stretch of fog to clear. Every trip out makes your base — and your hero — a little stronger.
Your light pushes the fog back, but the oil runs out. Turn home in time — when it's gone, the darkness swarms.
Stand by a tree or a rock and you gather on your own; your sword swings by itself. You choose where to go.
Spend what you bring home on buildings, gear and skills. The tent becomes a keep, the keep a grand castle.
Each stage hides lost fragments of the map. Bring them home to clear new land — and see your explored world on parchment.
Rare caves, crypts and mines hide chests and relics. Every fifth stage, a boss guards the farthest map piece.
War drums at home, kantele and bone flute in the field, choirs in the depths — every track is synthesized for the game.

Your base
Twenty base levels, and every one shows: walls, towers, golden roofs, a cathedral spire. New levels unlock buildings, gear tiers and camps further out in the fog.
Your hero
Every upgrade shows on him: the cloak changes colour with your armour, the lantern glows brighter with each tier, the feather in his hat with his level. Gear counts more than levels, so new tiers feel like a real jump.
How to play
Patch notes
What changed in each update, newest first.
The alpha runs right here in your browser — no download, no install.